![]() A value of 0 indicates no bounce while a value of 1 indicates a perfect bounce with no loss of energy. More info See in Glossary rebound from the surface. Set the degree to which collisions A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. Set the coefficient of friction for this collider An invisible shape that is used to handle physical collisions for an object. ![]() To create a Physics Material 2D, go to Assets > Create > 2D > Physics Material 2D. A Physics Material 2D is used to adjust the friction and bounce that occur between 2D physics objects when they collide.įor more detailed information on game physics, see 3D Physics.
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